#include "AppDelegate.h"
#include "GameScene.h"
#include "LoadingScene.h"
#include "ConfigManager.h"
#include "AudioEngine.h"
#include "CocosAds.h"

USING_NS_CC;

AppDelegate::AppDelegate() {

}

AppDelegate::~AppDelegate() 
{
}

//if you want a different context,just modify the value of glContextAttrs
//it will takes effect on all platforms
void AppDelegate::initGLContextAttrs()
{
    //set OpenGL context attributions,now can only set six attributions:
    //red,green,blue,alpha,depth,stencil
    GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};

    GLView::setGLContextAttrs(glContextAttrs);
}

bool AppDelegate::applicationDidFinishLaunching() {
    //init cocosads
    CocosAds::getInstance()->init("886979552-B48225-07C0-4D33-B1319AC3C");
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("My Game");
        director->setOpenGLView(glview);
    }
    glview->setDesignResolutionSize(960, 640, ResolutionPolicy::FIXED_HEIGHT);
    // turn on display FPS
    director->setDisplayStats(false);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);
    
    FileUtils::getInstance()->addSearchPath("photos");
    FileUtils::getInstance()->addSearchPath("ui");
    FileUtils::getInstance()->addSearchPath("bk");
    FileUtils::getInstance()->addSearchPath("music");
    FileUtils::getInstance()->addSearchPath("fonts");

    // create a scene. it's an autorelease object
//    auto scene = GameScene::createScene("2_0.png", 3 ,3);
    
    ConfigManager::getInstance()->readConfig();
    
    auto scene = LoadingScene::createScene();

    // run
    director->runWithScene(scene);

    return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
    Director::getInstance()->stopAnimation();
    cocos2d::experimental::AudioEngine::pauseAll();

    // if you use SimpleAudioEngine, it must be pause
    // SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
    Director::getInstance()->startAnimation();
    cocos2d::experimental::AudioEngine::resumeAll();

    // if you use SimpleAudioEngine, it must resume here
    // SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
